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Texture quality differs from EditorGame mode to build Game.

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Greetings to all. In my project, I am creating a terrain "on the fly" during runtime and apply a texture to it. Basically, I want to use a texture stored on a server which i want to apply on the terrain. All is going well with this procedure, I get the data succesfully and create my terrain and also apply the texture. The problem is that, while when I run the game inside the editor, the texture appears at its normal quality (blurry from far away, but clears when i get closer to the terrain), when I build the game and run it from either the web player or the windows player, the texture remains blurry. The method I use to create the texture is by using WWW to read the file and then make a Texture2D by calling www.texture. Is there something I am missing? Maybe some property i should set that defaults in lower quality in built games or something? Thanks in advance for your answers guys :)

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